Winston blackmore sleeping arrangments2/17/2024 If an opponent casts a spell that meets the criteria, these abilities trigger and resolve (causing the "sleeping enchantment" to become a creature) before that spell resolves. For example, Opal Gargoyle's ability triggers when an opponent casts a creature spell. Some "sleeping enchantments" have abilities that trigger when an opponent casts a spell of a certain kind.Note that summoning sickness cares about when that permanent came under that player's control, not when it became a creature. A "sleeping enchantment" that turns into a creature may be affected by the "summoning sickness" rule: It can attack, and its activated abilities with in the cost can be activated, only if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.Abilities that trigger whenever a creature enters the battlefield won't trigger. The permanent was already on the battlefield it only changed its types. When an enchantment becomes a creature, that doesn't count as having a creature enter the battlefield.Similarly, it retains each of its new characteristics until the game ends, it leaves the battlefield, it ceases to be a creature, or some other effect changes any or all of those characteristics. The permanent remains a creature until the game ends, it leaves the battlefield, or some other effect causes it to become another card type. If it has any counters on it, or has been affected by any spells or abilities, they continue to affect it. For example, Opal Gargoyle turns into a white creature that's still named Opal Gargoyle. Everything else about the permanent remains the same.The card type "creature" overwrites the card type "enchantment." Once the ability resolves, the permanent is no longer an enchantment.The ability specifies the power, toughness, creature type(s), and additional abilities of the creature. Some have an activated ability that does that. Most of these enchantments have a triggered ability that, when it resolves, causes the enchantment to become a creature.
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